6 Best End Transmission Perks In Dead By Daylight
Table of Contents
ToggleWith each new chapter of Dead by Daylight, there are new perks and new personalities.
End Transmission, the 7th Anniversary Chapter of Dead By Daylight, is the first time the game really gets into sci-fi horror. The Singularity is the new Killer, and Gabriel Soma is the new Survivor. Each figure has been given three unique benefits, and some of them have caused more trouble than others. Some of the unique benefits of the Singularity are Genetic Limits, Forced Hesitation, and Machine Learning. Troubleshooter, Scavenger, and Made For This are Gabriel Soma’s unique skills.
All of the new perks in Dead by Daylight have their uses, but some of them are much better than others. Here, fans can find a list of the best perks from the Dead By Daylight: End Transmission Chapter.
Genetic Limits – The Singularity
Genetic Limits is a much better version of Killer Exhaustion Perks like Blood Echo and Septic Touch in Dead By Daylight. When a Survivor finishes healing, this perk makes them Exhausted for 32 seconds, which is a very long time in a Dead By Daylight fight. For Survivors, it can feel like a lifetime, and it can really mess up their plans.
When combined with other Killer Exhaustion Perks, like Fearmonger, this perk can almost totally stop the Survivors from using their Exhaustion Perks. Some of the weaker Killers who have trouble with abilities like “Sprint Burst” and “Lithe” may find “Genetic Limits” very helpful.
Troubleshooter – Gabriel Soma
The Troubleshooter perk is a pretty good one for Survivor. When the Survivor drops a pallet, the Killer’s glow will be visible to them for 6 seconds. The Survivor will be able to predict the Killer’s next move if they can see the Killer’s energy for that long. Troubleshooter enables the player to plan their next moves much more carefully, whether the Killer is getting ready for their next attack, moving around the pallet, or sim ply destroying the pallet. This perk may be especially helpful for newer players who aren’t as good at chasing yet.
The glow of the Generator with the most progress will also be visible to the Survivor, so they can avoid taking the Killer to that area. This makes Troubleshooter very helpful for people who are in solo queue and can’t talk to their friends.
Forced Hesitation – The Singularity
Forced Hesitation is a Killer perk that makes it easier to’slug’ (leave on the ground) Survivors. When the Killer kills a Survivor, other Survivors in the area can’t do anything for 10 seconds. This gives the Killer a chance to leave the downed Survivor on the ground and try to get a few hits on any other close Survivors.
Forced Hesitation is a perk that works best on Killers like The Nurse, The Blight, and The Oni who are good at the hit-and-run style of play. When combined with Infectious Fright, this perk could be great for getting rid of those annoying Flashlight Saving Survivors. But only stronger Killers can really use it. Weaker Killers might not be able to catch enough close Survivors for it to be worth the Perk slot.
Machine Learning – The Singularity
One of the best things about the End Transmission Chapter is Machine Learning. For the perk to work, the Killer has to kick a Generator. When the Killer kicks the next Generator, it will be highlighted in yellow until it is done. The Killer will become significantly faster and more sneaky for a full 30 seconds after this Generator is finished.
This deadly combo will be great for Killers where stealth is very important, like The Hillbilly and The Cannibal, who both use chainsaws. It could also work well with perks like Deadlock and Bitter Murmur, which also happen when a Generator is finished. Players can get the most out of this perk by making sure they always kick a Generator that is almost done. If they did this, they could get up to 5 uses of the perk, which would give them a huge 2:30 minutes of speedy stealth.
Scavenger – Gabriel Soma
Since it was announced, Scavenger has been one of the most talked-about perks in the Dead By Daylight community. When a player makes 4 Great Skill Checks while holding a toolbox that they have already used up, the toolbox will be fully charged.
This perk isn’t that big of a deal on some of the weaker toolboxes, but when it’s paired with powerful toolboxes and add-ons, it can be a real pain for Killers to deal with. Some toolboxes can cut up to 20 seconds off the time it takes to use a Generator. Being able to double this effect can make this perk very hard for Killers to deal with.
Made For This – Gabriel Soma
Made For This is by far the best advantage for a survivor in the Dead By Daylight: End Transmission Chapter. The perk gives Survivors a huge advantage: whenever a Survivor gets hurt, they get a 3% Haste status benefit. It might not seem like much at first, but if Survivors know what they’re doing, they can make up a lot of ground on Killers with this perk. When combined with Hope, this perk can make it very hard for slower Killers to catch up to Survivors.
One good thing about this perk is that the Survivor doesn’t have to do much to get it. Most of the time, survivors will be hurt anyway, so this perk is basically a free speed boost for a big chunk of each match.
Not only that, but when 8 Ball Pool player is done healing another survivor, they will get the status effect “Endurance” for 10 seconds. This will let them take a hit without dying. This makes it even more likely for the player to stay hurt. When combined with Resilience, which speeds up Actions while the player is hurt, the player will have almost no reason to heal.
You can now play Dead by Daylight on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X.